MUX Modular is a flexible and mega-powerful modular synth and effect plug-in. You can do almost anything with it!
The MUX editor has 2 faces:
The Front Panel is for when you simply want to play with the MUX presets and tweak their front parameters.
The Modular Area is for when you want to open up the MUX and edit the very construction of a patch.
On the Front Panel you can easily browse thru MUX presets and tweak their front parameters.
If you would like to see and edit what's under the hood, you can switch to the Modular Area by clicking the Show Modular Area button at the top.
If you want you can also build a front panel for your own patches. Detailed info on this doc page.
In the Modular Area you can edit the modular architecture and define the meta-parameters. For detailed info on using the modular editors, click here.
Note that building modular patches is rather for experienced users.
If you want to keep things simple, just stay at the Front Panel and use the presets in the library and tweak the front panel parameters as you like
Most important thing to know is that you need an input and an output. Then in between these you can connect whatever modules you like, including VST plug-ins.
This means that you can make MUX patches which combine several of your VST plug-ins in an original way, assign meta-parameters to specific VST parameters, and you can save this patch into your user library.
Each MUX patch has 32 meta-parameters.
A single meta-parameter can control one or more parameters of the modules used in that MUX patch, each sub-parameter with its own specific range.
The meta-parameters are visible at the top of the Modular Area.
They will also automatically appear on the Front Panel if no specific Front Panel has been designed.
To edit the parameter mappings of a meta-parameter, double-click its knob or right-click its knob and choose "Edit Parameter Map".
You can also drag-drop parameters on a meta-parameter so to quickly add/edit that mapping.
Do this by dragging the parameter name onto the meta-parameter.
You can add new mappings by double-clicking the background, by pressing [Insert] or via the context menu.
If the Front Panel has not yet been customized, then effectively used meta-parameters will automatically appear in the Play Editor.
In the other case i.e. if the Front Panel has been customized, you can still add parameters to the Play Editor via drag-drop.
As with other objects, you can name meta-parameters as you wish.
If you don't give it a specific name it will use the default name, which is the name of the first mapped parameter.
It's also the first mapped parameter that defines the meta-parameter's value display and default value. (the default value = [Alt]+click knob)
In order to control which parameter mapping is on top, and thus defines the meta-parameter name etc, you can right-click a mapping and choose "Move To Top".
Only module parameters are mappable. The parameters of an connection cable are not mappable to a meta-parameter. If you would want to map the Gain parameter of an audio cable, then insert a Amplifier module and map its Gain parameter.
- When you store a .txt or .html file with the same name as a MUX patch in the same folder as that patch, the MUX context menu wil include "Show Preset Info". This is handy to document a patch.
- Drag-dropping a .Mux file on a rack slot or Mux editor will open that Mux patch file.
- The process on/off LED will turn red if the voice count of the (first) included polysynth is at max so to easily diagnose voice overflows.
This can happen for (too) long release times, or for no Main Envelope was set.
- Sometimes it makes a contextual difference whether a MUX patch is regarded as an instrument or as an effect.
This is how it is defined: A MUX patch is tagged as an instrument if it contains a PolySynth module or if it contains a VST synth or if it contains a MUX that is tagged as a synth (ie. contains a PolySynth or VST synth or MUX synth (same recursive conditions)).